Your gearforged character has certain characteristics in common with all other gearforged.
Ability Score Increase. Two different ability scores of your choice increase by 1.
Age. The soul inhabiting a gearforged can be any age. As long as its new body is kept in good repair, there is no known limit to how long it can function.
Alignment. No single alignment typifies gearforged.
Size. Gearforged are as tall as either dwarves or humans, but they weigh between 250 and 300 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Type. You are of the humanoid (gearforged) type.
Constructed Body. Your consciousness and soul reside within a soul gem to animate your mechanical body. As such, you are a living creature with some of the benefits and drawbacks of a construct.
- You cannot eat, drink, or breathe. You can’t drink potions or gain benefits that come from drinking, eating, or inhaling vapors.
- You do not naturally sleep.
- During a rest, you must perform maintenance on your gears, springs, and joints, following the normal rules governing rest and activity. While performing this maintenance, you are aware of your surroundings but you have disadvantage on Wisdom (Perception) checks. If you go longer than 24 hours without performing maintenance (you don’t take a long rest), you gain one level of Exhaustion. All exhaustion gained this way disappears after your next long rest.
- You can’t be stabilized when dying with a Wisdom (Medicine) check or spare the dying. Instead, a successful DC 10 Intelligence check or a Mending cantrip is needed.
- You regain only one-half the usual number of hit points from spells or magical effects with the words cure, heal, or healing in their titles.
Flesh of Steel. You are immune to disease, poison damage, and the Poisoned condition.
Solid Construction. If you are killed but your soul gem and memory gears are still intact, you can be restored to life if your body is repaired and soulforging is cast on it again. Because the body already exists, the cost of the ritual is just 500 gp, plus the cost of repairing the body (DM’s discretion, typically 1d4 x 50 gp). If your body was destroyed but your soul gem and memory tapes are intact, they can be implanted into a new body at the standard cost (10,000 gp). The only other magic capable of bringing you back from the dead is a Wish spell, which restores you fully.