Wormhearted Suffragan

This humanoid wears robes to hide its corpselike pallor and lifeless gray hair. Fine, arm-length worms wriggle through abscesses in its flesh and its empty eye-sockets. It moves stooped over, with a shuffling gait, belying its speed and agility.

Dark Worm Hearts. Their hearts have been replaced with a bulbous, writhing conglomeration of worms, which permits them to carry on with an undead mockery of life.

Prey on the Wounded. They frequent graveyards, casting detect evil or speak with dead to learn who was truly cruel and duplicitous in life. They also follow armies, visiting battlefields shortly after the fighting is over. In the guise of nurses or chirurgeons, they select their targets from among the dead and dying for as long as they remain undetected. In both cases, they cast animate dead to provide the worm goddess with viable skeletal or zombie servants.

Fear Light and Radiance. Wormhearted suffragans have a weakness; they are especially susceptible to the flesh-searing power of radiant magic, and for this reason avoid priests of the sun god or gods of light. At night, however, they are a walking contagion, infesting their enemies with parasitic worms that devour victims from within. Their favorite tactic is to cast hold person, attack with a helminth infestation, then animate their slain enemies into unlife.

Undead Nature. A wormhearted suffragan doesn’t require air, food, drink, or sleep.

Wormhearted Suffragan

Medium undead, chaotic evil

Armor Class: 12

Hit Points: 97 (13d8 + 39)

Speed: 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 16 (+3) 11 (+0) 16 (+3) 8 (-1)

Skills Medicine +6, Religion +3

Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Vulnerabilities radiant

Senses darkvision 60 ft., passive Perception 13

Languages the languages it knew in life

Challenge 5 (1,800 XP)

Innate Spellcasting. The wormhearted suffragan’s innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:

At will: Command, Detect Evil and Good

4/day: Inflict Wounds

2/day each: Blindness/Deafness, Hold Person

1/day each: Animate Dead, Speak with Dead

Actions

Multiattack. The wormhearted suffragan can make two helminth infestation attacks, or it can cast one spell and make one helminth infestation attack.

Helminth Infestation. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be afflicted with a helminth infestation (parasitic worms). An afflicted creature can’t regain hit points and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the affliction reduces the target’s hit point maximum to 0, the victim dies. The affliction lasts until removed by any magic that cures disease.