This twisted tree’s face is made of cracked, black bark knotted into vaguely humanoid features, and thick tears of sap run down its face.
Weeping treants clearly are related to other treants, but they are smaller than the normal variety, little more than 30 feet tall with a trunk 3 feet in diameter, and weighing no more than 4,500 lb. Their gnarled trunks are often twisted, and their wood often groans when they move.
Forest Wardens. Weeping treants are protectors of dark, shadowy forests, and they are as long-lived as the trees themselves. They act as guardians for an entire forest or for something specific within the forest—they have no pity for those carrying axes or fire.
Skeptical Mein. Weeping treants are terrifying and relentless when fighting in defense of their charge. They are inherently distrustful, particularly of anything not of the natural or shadow world, and they’re notoriously difficult to fool or deceive.
Enchanted Bitter Tears. Sages and scholars debate why these creatures weep, but no one has come forward with a compelling reason beyond “it’s what trees do.” The weeping treants themselves refuse to speak on the matter. Their tears are occasionally components in druidic spells or items.
Huge plant, neutral
Armor Class 17 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 30 ft.
|21 (+5)||8 (-1)||18 (+4)||12 (+1)||16 (+3)||11 (+0)|
Damage Resistances bludgeoning and piercing from nonmagical weapons
Damage Vulnerabilities fire
Senses darkvision 60 ft., passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 6 (2,300 XP)
Siege Monster. The treant deals double damage to objects and structures.
Treespeech. A weeping treant can converse with plants, and most plants greet them with a friendly or helpful attitude.
Acidic Tears. Thick tears of dark sap stream continuously down the treant’s face and trunk. These tears are highly acidic— anyone who attacks the treant from a range of 5 feet or less must succeed on a DC 15 Dexterity saving throw or take 6 (1d12) acid damage from splashed tears. This acidic matter continues doing 6 (1d12) acid damage at the start of each of the creature’s turns until it or an adjacent ally uses an action to wipe off the tears or three rounds elapse.
Multiattack. The treant makes three slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.