Skein witches are androgynous humanoids mummified in writhing diamond thread. Their skin is translucent, and suspended inside their bodies are dozens of quivering hourglasses in place of organs.
Shepherd Destiny. Skein witches are curators of destiny and enforcers of what must be. They voyage across the planes, weaving the strands of fate at the behest of their goddess-creator. Although they carry out their charge without regard to petty mortal concerns, they can be persuaded to bend fate for powerful petitioners whose interests align with those of their goddess.
Surrounded by Guardians. Despite their supernatural abilities, a skein witch’s physical body is frail. Because of that, they tend to surround themselves with undead, constructs, or other brutish, soulless guardians cut free from the thread of fate.
Fear All Cards. If a deck of many things is brought within 30 feet of a skein witch, she emits a psychic wail and disintegrates.
Medium celestial, neutral
Armor Class 20 (natural armor)
Hit Points 162 (25d8 +50)
Speed 30 ft., fly 30 ft.
|6 (-2)||12 (+1)||14 (+2)||16 (+3)||20 (+5)||20 (+5)|
Saving Throws Int +8, Wis +10, Cha +10
Skills History +8, Insight +15, Perception +15
Damage Resistances radiant
Damage Immunities fire, lightning, psychic
Senses truesight 60 ft., passive Perception 25
Languages Celestial, telepathy (100 ft.)
Challenge 12 (8,400 XP)
Bend Fate (3/day). If the skein witch fails a saving throw, she may choose to succeed instead and reflect the effect of the failed saving throw onto one enemy within 30 feet. The skein witch still suffers the effect of a successful saving throw, if any. The new target is entitled to a saving throw as if it were the original target of the attack, but with disadvantage.
Magic Resistance. The skein witch has advantage on saving throws against spells and other magical effects.
Misty Step (At Will). The skein witch can step between places as a bonus action.
Sealed Destiny (1/Day). The skein witch attunes herself to the threads of the PCs’ fates. Ask each player to write down their prediction of how the PC to their left will die, and at what level. Collect the notes without revealing the answers. When one of those PCs dies, reveal the prediction. If the character died in the manner predicted, they fulfill their destiny and are immediately resurrected by the gods as a reward. If they died at or within one level of the prediction, they return to life with some useful insight into the destiny of someone important.
Multiattack. The skein witch makes two Inexorable Thread attacks.
Inexorable Threads. Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 27 (5d8 + 5) radiant damage, and the target is “one step closer to death.” If the target is reduced to 0 hit points, it’s treated as if it’s already failed one death saving throw. This effect is cumulative; each inexorable threads hit adds one unsuccessful death saving throw. If a character who’s been hit three or more times by inexorable threads is reduced to 0 hit points, he or she dies immediately. This effect lasts until the character completes a long rest.
Bind Fates (1/Day). One target within 60 feet of the skein witch must make a DC 18 Wisdom saving throw. On a failed save, the target’s fate is bound to one random ally of the target. Any damage or condition the target suffers is inflicted on the individual to which they are bound instead, and vice versa. A creature can be bound to only one other creature at a time. This effect lasts until either of the affected creatures gains a level, or until a heal or heroes’ feast lifts this binding.
Destiny Distortion Wave (Recharge 5-6). The skein witch projects a 60-foot cone of distortion that frays the strands of fate. All targets in the cone take 55 (10d10) force damage, or half damage with a successful DC 18 Wisdom saving throw. In addition, if more than one target that failed its saving throw is affected by a condition, those conditions are randomly redistributed among the targets with failed saving throws.