Ravenfolk Scout

Medium humanoid (kenku), neutral

Armor Class 14 (studded leather armor)

Hit Points 21 (6d8 ‒ 6)

Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 8 (-1) 10 (+0) 15 (+2) 12 (+1)

Saving Throws Dex+4, Con +1, Wis +4, Cha +3

Skills Deception +3, Perception +6, Stealth +6

Senses darkvision 120 ft., passive Perception 16

Languages Common, Feather Speech, Huginn

Challenge 1/2 (100 XP)

Mimicry. Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

Actions

Multiattack. The ravenfolk scout makes one peck attack and one other melee or ranged attack.

Ghost Wings. The ravenfolk scout furiously “beats” a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be Blinded until the start of the ravenfolk’s next turn.

Longbow. Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 +2) piercing damage.

Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+ 2) piercing damage.