Ravenfolk Doom Croaker

Medium humanoid (kenku), neutral

Armor Class 14 (studded leather armor)

Hit Points 88 (16d8 + 16)

Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 12 (+1) 18 (+4) 14 (+2)

Saving Throws Str +3, Dex+5, Wis +7

Skills Intimidate +5, Perception +10

Senses darkvision 120 ft., passive Perception 20

Languages Common, Feather Speech, Huginn

Challenge 5 (1,800 XP)

Mimicry. Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.

Magic Resistance. The doom croaker has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The doom croaker’s innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: Comprehend Languages

3/day each: Counterspell, Fear, Phantom Steed

1/day: Blight, Call Lightning, Clairvoyance, Insect Plague

1/week: Legend Lore

Actions

Ghost Wings. The ravenfolk doom croaker furiously “beats” a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be Blinded until the start of the ravenfolk’s next turn.

Radiant Runestaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.