Ratfolk Rogue

Small humanoid (ratfolk), neutral

Armor Class 15 (studded leather armor)

Hit Points 18 (4d6 + 4)

Speed 25 ft.

7 (-2) 16 (+3) 12 (+1) 14 (+2) 10 (+0) 10 (+0)

Skills Acrobatics +5, Perception +2, Stealth +7

Senses darkvision 60 ft., passive Perception 12

Languages Common, Thieves Cant

Challenge 1 (200 XP)

Cunning Action. A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide.

Nimbleness. A ratfolk rogue can move through the space of any creature size Medium or larger.

Pack Tactics. A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk’s allies is within 5 feet of the creature and the ally is capable of attacking.

Sneak Attack (1/Turn). A ratfolk rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn’t incapacitated and the rogue doesn’t have disadvantage on the attack roll.


Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Rat Dagger Flurry. Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage.