Monolith Footman

A suit of elven parade armor, beautifully ornate but perhaps not terribly functional, stands at attention.

Beautiful Construct. Like the monolith champion, a monolith footman is an esthetic triumph in the construct‑builder’s craft. If anything, form takes a higher priority in the footman than function, since their function is largely to look fine as they stand ready to perform servant’s duties for their shadow fey masters.

More Servant than Warrior. Because it’s fashioned as grand armor, the footman looks more ferocious than it is. Its fighting ability is nothing to dismiss, but fighting is not its primary function. It’s a combination of household servant and watchdog with imposing martial flair. Like the champion, a monolith footman’s most alarming power is its ability to replace an opponent with a shadow double. This threat should be taken seriously by strangers to shadow as they weigh the risks of causing trouble in the fey courts.

Perfect Loyalty. Monolith footmen follow orders to the letter and are unswerving in their loyalty.

Constructed Nature. A monolith footman doesn’t require air, food, drink, or sleep.

Monolith Footman

Large construct, unaligned

Armor Class 14 (natural armor)

Hit Points 60 (8d10 + 16)

Speed 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Damage Immunities poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Elvish, Umbral

Challenge 3 (700 XP)

Blatant Dismissal. While in the courts or castles of the fey, a monolith footman that scores a successful hit with its longsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 10 Charisma saving throw or become Invisible, silent, and Paralyzed, while an illusory version of itself remains visible and audible—and under the monolith footman’s control, shouting for a retreat or the like. Outside fey locales, this ability does not function.

Fey Flame. The ritual powering a monolith footman grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct’s needs.

Simple Construction. Monolith footmen are designed with a delicate fey construction. They burst into pieces and are destroyed when they receive a critical hit.

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) cold or fire damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 9 (2d8) cold or fire damage.