This obese, bell-shaped giant is blemished by ulcers, enlarged veins, and fungal rashes. Though it stumbles about on a pair of short, calloused legs, it moves its weight with dangerous potential, catching many foes off-guard.
Great Girth. Whether as a result of a centuries-past curse or a gradual adaptation to an easy-going existence, the flab giant (one of the shortest breeds of giant) is gigantic in width rather than height and almost comical in its simple life.
Too obese to effectively grasp weapons in its chubby fingers, a flab giant uses its great mass to deadly effect, overrunning or grabbing opponents and then sitting on them to crush them to death, swatting away missiles, and simply putting up with the damage of melee attacks until its victims stop struggling and it gets up to see if they’re dead yet.
Efficient Foragers. Flab giants are the least active of giant types, spending most of their waking hours resting, napping, and sleeping, and only devote a short period each day to listlessly shuffling about, scrounging for food. Because a flab giant can eat practically anything, it doesn’t have to roam far to find enough food to sustain its bulk, so it is rarely found far from its crude lair.
Knotted Skins. Flab giants wear only scraps of clothing made of loosely knotted skins, leaving most of their stretch-marked and discolored skin exposed. Favored pelts include bear and human. A flab giant stands eight to ten feet tall and weighs 1,000 to 1,500 pounds.
Large giant, chaotic evil
Armor Class 14 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 20 ft.
|20 (+5)||6 (-2)||16 (+3)||9 (-1)||13 (+1)||8 (-1)|
Saving Throws Con +5
Skills Perception +3
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 13
Languages Dwarvish, Giant
Challenge 4 (1,100 XP)
Massive. A flab giant can’t dash. Attacks that push, trip, or grapple are made with disadvantage against a flab giant.
Multiattack. The giant makes two slam attacks. If both hit, the target is Grappled (escape DC 15), and the flab giant uses its squatting pin against the target as a bonus action.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Squatting Pin. The flab giant squats atop the target, pinning it to the ground, where it is Grappled and Restrained (escape DC 17). The flab giant is free to attack another target, but the restrained creatures are released if it moves from its current space. As long as the giant does not move from the spot, it can maintain the squatting pin on up to two Medium-sized or smaller creatures. A creature suffers 9 (1d8 + 5) bludgeoning damage every time it starts its turn restrained by a squatting pin.