Garroter Crab

These aggressive, blue-black freshwater crabs inhabit rivers and streams, scuttling along the muddy terrain in search of prey.

Strangling Claws. Garroter crabs are named for their abnormal right claws, which have evolved over time to strangle prey like a barbed whip.

Clacking Hordes. Their long whip-claw is lined with powerful muscles and joints at the beginning, middle, and end that give it great flexibility. During mating season, thousands of garroter crabs congregate in remote riverbanks and marshes, and the males whip their shells with a clacking sound to attract a mate.

Small Prey. Garroter crabs prey on rodents, cats, and other small animals caught by the riverbank.

Garroter Crab

Tiny beast, unaligned

Armor Class 13 (natural armor)

Hit Points 18 (4d4 + 8)

Speed 30 ft., swim 20 ft.

STR DEX CON INT WIS CHA
7 (-2) 14 (+2) 14 (+2) 1 (-5) 10 (+0) 2 (-4)

Damage Immunities psychic

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 10

Languages

Challenge 1/4 (50 XP)

Amphibious. The crab can breathe air and water.

Actions

Whip-claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, and the target is Grappled (escape DC 8). While grappled, the target cannot speak or cast spells with verbal components.