A primitive and relatively diminutive form of giant, forest marauders claim the wilderness areas farthest from civilization when they can.
Painted Skin. Roughly the size and shape of an ogre, this brutish thing is covered in paint or colored mud. An exaggerated brow ridge juts out over piggish, close-set eyes, and corded muscle stands out all over the creature.
Keep to the Wilderness. Cruel and savage when encountered, their demeanor has worked against them and they have nearly been driven to extinction in places where they can be easily tracked. They have since learned to raid far from their hidden homes, leading to sightings in unexpected places.
Orc Friends. Forest marauders get along well with orcs and goblins, who appreciate their brute strength and their skill at night raids.
Large giant, chaotic evil
Armor Class 15 (natural armor)
Hit Points 114 (12d10 +48)
Speed 40 ft.
|21 (+5)||10 (+0)||18 (+4)||6 (-2)||10 (+0)||7 (-2)|
Saving Throws Con +6
Senses darkvision 120 ft., passive Perception 10
Languages Giant, Orcish, Sylvan
Challenge 4 (1,100 XP)
Sunlight Sensitivity. While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The forest marauder makes two boar spear attacks.
Boar Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the forest marauder can choose to push the target 10 feet away if it fails a DC 16 Strength saving throw.
Rock. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.