Wind Dragon Wyrmling

Medium dragon, chaotic neutral

Armor Class 14

Hit Points 45 (7d8 + 14)

Speed 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
16 (+3) 19 (+4) 14 (+2) 12 (+1) 11 (+0) 14 (+2)

Saving Throws Dex +6, Con +4, Wis +2, Cha +4

Skills Perception +4, Stealth +6

Damage Immunities lightning

Condition Immunities charmed, exhausted, paralyzed

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic, Primordial

Challenge 1 (200 XP)

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Breath of Gales (Recharge 5-6). The dragon exhales a blast of wind in a 15-foot cone. Each creature in that cone must make a successful DC 12 Strength saving throw or be pushed 15 feet away from the dragon and knocked Prone. Unprotected flames in the cone are extinguished, and sheltered flames (such as those in lanterns) have a 50 percent chance of being extinguished.