Within a blinding wave of heat and glare strides a long-limbed, misshapen form. The creature scorches everything in its path as it strides forward.
What most people recall most vividly from an encounter with a malakbel is the blinding light and blistering heat surrounding them. Rippling distortion obscures the creature’s body, which is roughly the size and shape of an adult human.
Demonic Messengers. Malakbel demons are contradictory creatures. They are both messengers and destroyers who carry the words of demon lords or even dark gods to the mortal realm. Paradoxically, once their message is delivered, they often leave none of its hearers alive to spread the tale.
Where Virtue Cannot Look. The malakbel is the embodiment of all that is forbidden and destructive. Despite its vital role as a messenger, its destructive nature always comes to the fore. A malakbel descends upon settlements and travelers with the merciless and relentless onslaught of the raging sun, burning all it sees to cinders before vanishing like heat shimmers at dusk.
Medium fiend (demon), chaotic evil
Armor Class 14 (natural armor)
Hit Points 102 (12d8 + 48)
Speed 40 ft.
|14 (+2)||17 (+3)||19 (+4)||13 (+1)||16 (+3)||20 (+5)|
Saving Throws Dex +7, Wis +7
Skills Perception +7
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities fire, radiant, poison
Condition Immunities blinded, poisoned
Senses truesight 30 ft., passive Perception 17
Languages Abyssal, telepathy 120 ft.
Challenge 9 (5,000 XP)
Blistering Radiance. The malakbel generates a 30-foot-radius aura of searing light and heat. A creature that starts its turn in the aura, or who enters it for the first time on a turn, takes 11 (2d10) radiant damage. The area in the aura is brightly lit, and it sheds dim light for another 30 feet. The aura dispels magical darkness of 3rd level or lower where the areas overlap.
Distortion. Ranged attacks against the malakbel have disadvantage.
Magic Resistance. The malakbel has advantage on saving throws against spells and other magical effects.
Multiattack. The malakbel makes two scorching blast attacks.
Scorching Blast. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) fire damage.
Searing Flare (Recharge 5-6). The malakbel intensifies its Blistering Radiance to withering levels. All creatures in the malakbel’s aura take 31 (7d8) radiant damage and gain a level of Exhaustion; a successful DC 16 Constitution saving throw reduces damage by half and negates exhaustion.
Teleport. The malakbel magically teleports to an unoccupied space it can see within 100 feet.