Spirit Naga

Large monstrosity, chaotic evil

Armor Class 15 (natural armor)

Hit Points 75 (10d10 + 20)

Speed 40 ft.

18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3)

Saving Throws Dex +6, Con +5, Wis +5, Cha +6

Damage Immunities poison

Condition Immunities Charmed, Poisoned;

Senses darkvision 60 ft., passive Perception 12;

Languages Abyssal, Common

Challenge 8 (3,900 XP)

Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a Wish spell can prevent this trait from functioning.

Spellcasting: The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Cantrips (at will): Mage Hand, Minor Illusion, Ray of Frost

1st level (4 slots): Charm Person, Detect Magic, Sleep

2nd level (3 slots): Detect Thoughts, Hold Person

3rd level (3 slots): Lightning Bolt, Water Breathing

4th level (3 slots): Blight, Dimension Door

5th level (2 slots): Dominate Person


Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.