Gnome, Deep (Svirfneblin)

Small humanoid (gnome), neutral good

Armor Class 15 (chain shirt)

Hit Points 16 (3d6 + 6)

Speed 20 ft.

STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 9 (-1)

Skills Investigation +3, Perception +2, Stealth +4;

Senses darkvision 120 ft., passive Perception 12;

Languages Gnomish, Terran, Undercommon;

Challenge 1/2 (100 XP)

Stone Camouflage: The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning: The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting: The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: Nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

Actions

War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be Poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.