Swarm of Quippers¶
Medium swarm of Tiny beasts, unaligned
Armor Class 13
Hit Points 28 (8d8 - 8)
Speed 0 ft., swim 40 ft.
|13 (+1)||16 (+3)||9 (-1)||1 (-5)||7 (-2)||2 (-4)|
Damage Resistances bludgeoning, piercing, slashing
Senses darkvision 60 ft., passive Perception 8
Challenge 1 (200 XP)
Blood Frenzy: The swarm has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Swarm: The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can’t regain hit points or gain temporary hit points.
Water Breathing: The swarm can breathe only underwater.
Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.