Large beast, unaligned
Armor Class 12
Hit Points 26 (4d10 + 4)
Speed 50 ft.
|17 (+3)||15 (+2)||13 (+1)||3 (-4)||12 (+1)||8 (-1)|
Skills Perception +3, Stealth +6
Senses passive Perception 13
Challenge 1 (200 XP)
Keen Smell: The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t Incapacitated.
Pounce: If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked Prone. If the target is Prone, the lion can make one bite attack against it as a bonus action.
Running Leap: With a 10-foot running start, the lion can long jump up to 25 feet.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.