Aasimar Racial Variants¶
Although not, strictly speaking, different races, aasimar come from a variety of lineages that may alter their natural abilities.
Airy Spirit. Your divine ancestor came from the Heaven of Buoyant Skies. At 5th level, you can cast Gaseous Form once as a 3rd level spell, and you regain the ability to do so when you finish a long rest. This ability replaces the ability to cast the Daylight spell.
Alternate Resistance. You were raised on a fiery plane or are the descendant of a fire godling. You have resistance to fire damage. This ability replaces your resistance to necrotic and radiant damage.
Celestial Awareness. You were trained to use all your senses to avoid surprise attacks and assassinations. You gain blindsight to a range of 10 feet. This ability replaces darkvision, and your ability to cast the Daylight spell.
Heaven’s Wrath. You have been trained to focus the light and righteousness of the Seven Heavens upon your enemies as a weapon. You gain the ability to cast Guiding Bolt once as a 1st level spell, and you regain the ability to do so when you finish a long rest. This ability replaces your ability to cast the Lesser Restoration and Daylight spells.
Divine Splendor. Your celestial ancestor was a leader of angelic hosts, and you can summon their divine aura and captivate those who behold you. At 3rd level, you gain the ability to cast Enhance Ability (eagle’s splendor) once with a range of Personal as a 2nd level spell without the need to maintain concentration, and you regain the ability to do so when you finish a long rest. At 5th level, you gain the benefits of both eagle’s splendor and owl’s wisdom when you use this ability. A shining halo or nimbus forms around your head while the spell is in effect, revealing your divine nature. The glow from the halo is dim light with a ten-foot radius. This ability replaces your ability to cast the Lesser Restoration and Daylight spells.